Militia

Description
The "Pikeman" class is essentially in the middle of the attack force, using throwing weapons for distance and their polearm skills to slash/stab at the attacking nords. They are one of the more agile classes, the other being Archers, and as such can easily run away from most enemy units. Pikeman also get fairly decent armor, having moderate defence as well as being less bulky than a Commando's armor. This class is very balanced, which allows it to be a useful asset in almost any situation.

Playstyle
While playing this particular class, it is  advised to keep as much distance from the enemies as possible (as militia often have the advantage of being able to attack from a distance with both throwing weapons and melee weapons.)

Class Progression
The "Pikeman" Class upgrades as follows {| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 500px;" ! scope="col" |

Stat Proficiencies
! scope="col" |Militia ! scope="col" |Skirmisher ! scope="col" |Heavy Skirmisher ! scope="col" |Pikeman !Halberdier !Master Peltast !Marauder
 * Requirements
 * 5 Class Points 2000 Melee XP, 500 Ranged XP
 * 5 Class Points 2000 Melee XP, 500 Ranged XP

8 Class Points 6500, Melee XP, 1500 Ranged XP
 * 10 Class Points 50000 Melee XP, 10000 Ranged XP

15 Class Points 130000 Melee XP, 20000 Ranged XP
 * 13 Class Points, 260000 Melee XP, 40000 Ranged XP
 * 13 Class Points, 260000 Melee XP, 40000 Ranged XP
 * 13 Class Points, 260000 Melee XP, 40000 Ranged XP
 * One handed
 * 80
 * 80
 * 80
 * 80
 * 130
 * 130
 * 130
 * Two handed
 * 80
 * 80
 * 80
 * 80
 * 120
 * 120
 * 120
 * Polearm
 * 50
 * 80
 * 120
 * 160
 * 190
 * 185
 * 225
 * Archery
 * 20
 * 20
 * 20
 * 20
 * 20
 * 20
 * 20
 * Crossbow
 * 20
 * 20
 * 20
 * 20
 * 20
 * 20
 * 20
 * Throwing
 * 60
 * 120
 * 200
 * 300
 * 300
 * 325
 * 300
 * Power draw
 * 1
 * 1
 * 1
 * 1
 * 1
 * 1
 * 1
 * Power throw
 * 2
 * 10|3
 * 4
 * 6
 * 6
 * 7
 * 6
 * Power strike
 * 3
 * 3
 * 4
 * 5
 * 7
 * 7
 * 8
 * Ironflesh
 * 2
 * 2
 * 4
 * 5
 * 8
 * 6
 * 5
 * Athletics
 * 2
 * 4
 * 6
 * 8
 * 8
 * 10
 * 10
 * Shield
 * 1
 * 2
 * 3
 * 4
 * 7
 * 6
 * 5
 * }
 * 10
 * 10
 * Shield
 * 1
 * 2
 * 3
 * 4
 * 7
 * 6
 * 5
 * }
 * }